![]() ![]() Edit one or both of these textures and save them with the same nameģ. A key concern in this encounter is finding a. It is a massive (size-3) Cultist unit that, like other mini-bosses, gets an additional action per round. The Exemplar appears before the third Inn, and again at the first Mountain combat encounter. Export "tex_highwayman_col.png" and "tex_highwayman_ink.png" using AssetStudio.Ģ. A Cultist capable of fueling its own wild Exultations, demonstrably devouring the world piece by piece. You must save your custom textures with the same name as the vanilla textures exported using AssetStudio.ġ. Vanilla hero textures can be obtained using AssetStudio ( ) and opening "Epic Games\DarkestDungeonII\Darkest Dungeon II_Data\StreamingAssets\aa\StandaloneWindows64\darkest_assets_all_ea603d758eaed84e3bcb333e0e380137.bundle". Place custom textures that you want to replace the game textures with in the HeroSkins folder. Run the game once so the HeroSkins folder is generated (this folder's name/location can be changed using the cfg file it will generate in BepInEx/config)ĥ. Install the latest version of XUnity.AutoTranslator-BepIn-5x. Install the latest version of BepInEx 5 to your Darkest Dungeon 2 directory. May works for things other than heroes, but I have only tested it with them.ġ. Includes green-scarfed Highwayman as an example and to ensure the mod is installed correctly. Requires BepInEx 5 and XUnity AutoTranslatorĪllows hero textures to be replaced by placing textures with the correct filename in the mod directory, by default "\Epic Games\DarkestDungeonII\HeroSkins" (this directory will be auto-generated the first time the game is run with the plugin installed).
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