![]() ![]() Then it turned into a one full game and finally was released as a two-parter, DeathSpank and DeathSpank: The Thong of Virtue. A couple of years ago Clayton Kauzlaric and I start doing the short-lived (mostly because we’re lazy) Grumpy Gamer comics and created the DeathSpank character and I thought, hey, he’s a lot more fun than the main character I had before, so we started messing around with story ideas and fleshing him and his world out.Īt first, DeathSpank: The Game was supposed to be an episodic game. I started working on this game four years ago and was turned down by just about everyone that had a business card with “publisher” printed on it. 1 However, this throwaway character had much more potential. This wallpaper was released in 2008.ĭeathSpank first appeared on Ron Gilbert’s blog as one of his comics, Grumpy Gamer Comics #8. It’s what these days called an action-RPG, like all games these days, but I think a better description is that it’s a bit like the various Diablo II followers, Torchlight and Titan Quest - with a bit of Monkey Island in there. “I think we definitely found the chocolate/peanut butter combination of videogame form,” he said.ĭeathspank is due out for Xbox Live (1200 points) and PSN ($14.99) next week.One of my planned acquisitions from last year’s Steam Christmas sales was DeathSpank. Other humorous items mentioned during the call included a sock, “turtle gonads”, and C-4 charges.īased on what the development team revealed today, as well as footage available on the official website it looks like this will be a blast. Players can also expect to see a lot of poop jokes, since outhouses will serve as checkpoints, respawn areas, and teleportation locations. The game’s irreverent, twisted sense of humor doesn’t end there, either. “I think we’re the first game to have a leaderboard for ‘Most Chickens Killed,'” joked Ceraldi. Not only that, but Hothead is aiming for bigger laughs than it did last time. We wanted to create something that was more ‘edge of your seat’,” said Vlad Ceraldi, the game’s executive producer. “Our first experience was more laid back you were in the back of your chair. The fluid combat is expected to make the game more exciting than the Penny Arcade titles, too. ![]() At one point during the call, the Hothead team explained how the Repeating Crossbow will not only fire as fast as players can press the attack button, but that you will see every arrow sticking out from an enemy, “like a porcupine.” “Making that system took some time and a few tries… it’s a very different system.” “From a design standpoint, one of the big struggles… was going from the turn-based, static style of combat to a fluid style of combat,” said Darren Evenson, the game’s lead designer. However, Deathspank is taking a very different approach to gameplay this time around. Gamers are probably familiar with Hothead’s Penny Arcade Adventures games, which took a JRPG approach to gameplay with a pre-determined story and turn-based combat. From the sound of things, it seems like Deathspank will easily pull this off. In a conference call with the development team for Deathspank, the studio’s soon-to-be-released action-RPG (initially created by Ron Gilbert), it was explained that the studio wanted to create something bigger and crazier than its previous titles. When it comes to RPGs, Hothead Games doesn’t want to just put out the same thing over and over again.
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