There are good post-up controls, but getting into post-up position can be unreliable. Boxing out is tricky, but luckily, the rebounding logic seems fair. There’s no “deny pass” function stolen passes occur automatically. Comebacks can be quite thrilling in this game too bad you might waste precious moments calling plays while trying to defend your man. For some unfathomable reason, you can only make defensive play calls during live gameplay, not during a dead ball or from the pause screen. Unfortunately, as much as I love this game, there are quirks I can’t get past. The graphics are bright and the use of both CBS and ESPN television presentation is nice. The players may be generic versions of 2010’s college athletes, but they move well and have enough variety to tell them apart. The game also looks good, at least by my standards. The CPU opponent punishes you for defensive mistakes or letting your teammates do your dirty work. The defensive controls may seem limited initially, but you can figure it out. You need to play hard, you know, kind of like in real basketball. If you tweak the sliders for a fair challenge, you’ll find the game frustrating at times. I like how many different strategies I’ve had to use to get my team out of a funk. The ebbs and flows are realistic - you’ll go on a furious 10-0 run, then suddenly you’re missing everything. Once you’re done with your Kentucky season, you can start fresh with Weber State for a totally different experience. Teams are highly varied in skill and style - methodical half-court offense and stout man-to-man D may work best for one team, and playing up-tempo and pressing aggressively may work best for another. For example, a 2-3 zone defense will fetter your opponent’s post play but you’ll give up some offensive rebounds. Some realistic details are firmly in place. The full-court press and zone defenses are depicted better in this game than in any other basketball game I’ve played. One unusual feature is that each team has an ideal tempo (half-court, balanced, or up-tempo), and shots are more successful if you play within your team’s tempo. There’s a good blend of half-court and transition action that you don’t see in many games. Unfortunately, some of the plays seem broken, so you’ll need to push through some trial and error. Shots are more likely to go in if you run a play, find an open man, and shoot in rhythm. The motion offense and set plays are easy to run, and their effectiveness is just right they help you get open shots but don’t guarantee them. When you’re playing well, there’s a feeling of fluidity that’s quite satisfying. Playing offense requires a combination of strategy and skill that makes this feel like real basketball. It takes some getting used to, and the game doesn’t give you much artificial help. The control is snappy and you only get “stuck in an animation” when you should. Praises and gripesįirst off, the game simply feels better than its NBA Live counterpart and all the previous NCAA games. As of 2020, it goes for around $40 - pretty rare for an older sports title. It’s the last and (by far) the best of EA’s long-running college basketball series. Playing this game is a uniquely fun and challenging experience. It has some frustrating gameplay issues, but don’t let that deter you. It’s a breath of fresh air for people who appreciate things like motion offense, zone defense, and patiently working for the open shot - basketball concepts that aren’t pillars of the pro game. NCAA Basketball 10 stands out among all basketball games by effectively recreating cohesive team offense and a variety of defensive strategies.
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